CSC 421: Computer Gaming

Course Description:

Topics related to the design and implementation of computer games are covered, including design, modeling, and animation of meshes for game characters and environments, scene and object representation, graphics pipeline, collision detection, picking, graphics optimization, and other issues such as basic physics and AI for games. Meshes and animations will be created using 3D software, and code modifications and additions to a game engine will be made.

Prerequisites:

CSC 320 (ART 320) (FST 320), CSC 340, and CSC 370.

Textbook:

See specific instructor for information regarding textbook.

Current Semester Pages:

 


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