Esports Performance, Management and Leadership Certificate

UNCW’s post-baccalaureate Esports certificate program is designed for professionals interested in a career in the rapidly growing field of Esports, K-12 educators looking to start an Esports program in their school or district, and individuals who are interested in gaming, streaming and the Esports industry. Individuals with a bachelor’s degree in any field are eligible to apply. Candidates will complete 18 credit hours of graduate-level courses and applied learning experiences.

Graduate Courses

Esports Fundamentals (MIT 570) Introduces learners to Esports fundamentals including the history, current state and future of the sport. Learners will explore and evaluate current leagues and games in both collegiate and professional Esports leagues, qualities of a game that makes it viable for competition, describe how Esports can generate revenue, use research and data to detect current and future trends in the sport, the relationship of Esports to education, ethics and critical literacy issues in gaming environments, and be introduced to the technology used in competition.

Esports Leadership, Management, and Coordination (MIT 571) - Examination and synthesis of principles of leading, planning, budgeting and coordinating Esports events. Learners will identify and analyze the positions needed to run an event, evaluate the role of leadership in Esports and critique designs for an arena/game area. They will learn how to design and develop a successful Esports program in educational and corporate settings.

Streaming for Esports and Gaming (MIT 572) - Designed to explore and evaluate the process of streaming audio and video for Esports events and gameplay. This includes identifying hardware, software and techniques used professionally for streaming gameplay. Learners will create, analyze and critique streaming audio and video.

Media Design and Development for Esports (MIT 573) - Learners will critique, analyze and evaluate the role of public performance rights, ethics, fundraising/sponsorship and peer communication have on Esports events. Learners will learn to connect with stakeholders, players and the community via various technologies.

Esports Coaching, Mentoring, and Team Development (MIT 574) - Analyze, compare and evaluate coaching and mentoring strategies for Esports teams, students and those interested in the gaming. Learners will be able to construct teams for popular Esports games, learn players roles and describe how to mentor individuals and teams to success.

Esports Performance, Management, and Leadership Internship (MIT 575) - Internships are off- or on-campus experiences designed to provide learners with the opportunity to apply knowledge gained from courses to a professional work environment. These hands-on experiences provide learners with the opportunity to work with a client. Internships are completed under the guidance of an on-site supervisor and a faculty sponsor. (The internship can be done virtually and in a variety of settings)