Watson Chronicle

WATSON COLLEGE OF EDUCATION

Watson College News

New Video Promotes eSports at UNCW

Monday, September 07, 2020

UNCW introduced a Seahawk eSports Club in 2019 with the goal of bringing together a community to learn, play and teach electronic sports. The Club, which has grown to more than 250 students, fields competitive teams, hosts campus and community events, and works to establish connections with the local and statewide eSports community including other clubs, companies and schools.

In Fall 2020, the Watson College introduced an eSports certificate program for individuals interested in gaming, streaming and exploring eSports career options. Twenty students are currently enrolled in UNCW’s new eSports courses. The certificate program, open to undergraduate and graduate students, is the first of its kind in North Carolina.

We are pleased to share a new video showcasing eSports at UNCW! UNCW’s media production team created the video. It was first shown on WWAY on September 24.

The Seahawk eSports Club hosts events every week, including game nights and movie nights. The events are open to all UNCW students. For more information, visit the new eSports website.

About WCE’s eSports Certificate Program

WCE’s certificate program is designed for professionals interested in a career in the rapidly growing field of eSports, K-12 educators looking to start an eSports program in their school or district and UNCW students enrolled in any field of study.

Candidates will complete 18 credit hours of courses and applied learning experiences. Courses are taught by dedicated faculty with expertise in gaming, game design and coordination of eSports events, and the curriculum is based on the model developed by the North American Scholastic eSports Federation to meet the needs of a growing eSports workforce. Course content has been developed in collaboration with industry leaders including professionals at Twitch, the world’s leading livestream platform, and is designed to connect the four sectors of eSports: strategists, organizers, content creators and entrepreneurs.

New classes start in January! For more information visit the eSports Certificate Program website.

Some facts about the Growing Field of eSports

  • Jobs in the field are expected to grow 35% year over year for the foreseeable future (Goldman Sachs, 2018)
  • eSports generated $1 billion in revenue in 2019, and is expected to reach $2 billion by 2021
  • Viewership of the 2019 League of Legends championship peaked at 100 million viewers, the same as the 2019 Super Bowl, and 3 times higher than the baseball World Series
  • Streaming eSports platforms Twitch and YouTube Gaming each have more subscribers than HBO, Netflix and Spotify
  • Sponsors for eSports related events include Nike, Coca-Cola, Mercedes Benz and the U.S. Army

Learn more at uncw.edu/esports

Recent Media Coverage

Greater Wilmington Business Journal, August 21: Esports Score UNCW Courses